About TilePipe
This site is here since the purpose and usage of the program is not obvious to everyone who might find it useful. What can TilePipe be used for?
- Create and modify tilesets fast during a jam.
- Create tilesets for move zones and other highlights for 2d and 3d turn-based games.
- Create sipmle tilesets for pixelart platformers.
- Create not game-ready tilesets, but tileset drafts to later modify and tweak in grahical editor
In short, with input like this
You can get autotile-ready tileset like this
Be sure to check out the Tutorial
Download TilePipe from itch.io, it’s free
FAQ:
(of course, no one ever asked those questions except the first one)
Why is it needed at all?
The tileset editor UI in Godot 3 is not convinient to express it lightly. Also, copying the same 4 corners for 47 * 4 times is dull and hunting everytime for a pixel makes one’s eyes bleed. So here it is.
What are the alternatives?
Check out Tilesetter, it looks good. Maybe, if I found it before making TilePipe, I would have not even started with it.
Is it opensource?
Yes, MIT license
Links
- Download page - https://aleksandrbazhin.itch.io/tilepipe
- Discord server to report bugs and request features - https://discord.gg/B4VBVYG